Dan and his friend Chris Yap discuss the nature of video games from an international and intellectual standpoint.
The Infinite Lives Podcast crew is joined by our special guest, Dan H. With an extra Dan on hand, we delve into the ending of the Playstation and N-64 era and start to look into the next generation with some talk of PS2 and Gamecube and a little bit of the origins of MMORPGs. It all ends with a debate on how Square Enix failed our generation.
Have you ever wondered about life. I mean if Albert Einstein was so damned awesome, why didn’t he travel back in time and defeat Hitler? If game pirates were so cool, why don’t they form their own labels as publishers? If Tim Schafer is so amazing (and he is), why doesn’t he grant us our Christmas wishes as Santa Claus? If we can go beyond so many obstacles in life, why can’t we go Beyond The Beyond? Well, maybe Jon, Dan, and Kevin can find out. It’s time that life stops being a question of what if and life becomes about going to the (Saga) Frontier. Sit down, hold on, and get ready for the longest Infinite Lives Podcast yet. Like all of life, Mark Hamill is involved (in a mention). Let’s rock this shit!
Jon and Dan get ready to continue their quest, but…what is this? A new challenger approaches. Will this be a new ally, or their greatest rival? Well, since podcasts don’t do the deathmatch mode much good, I think co-op is the mode of choice. Meanwhile, Jon has fun looking at his love for a monkey in a cap, Dan goes the Marathon to explain how he was into Bungie before it was cool, and Kevin discusses historically accurate ninja magic in the time of Nobunaga (or is that Nobunga?).
Jon and Dan continue down the rabbit hole that is their past. Think of this as a continuation of the first podcast. Just wait for the surprise twist. We learn that one of the Infinite Lives crew did not survive childhood and it actually a ghost…or is he? Only way to find out is to listen to this exciting installment.
The origin story of the Infinite Lives Podcast. Dan Paredes and Jon Hood take us back to the days of the NES, IBMs, and games that came on real “floppy” floppy disks.