Kevin confronts if the planet of Russian ghost towns is really lifeless. Spoilers: Life is present and weird as hell. The game ends much like it began…with confusion for all!
Sorry for the frame rate issues. OBS and Lifeless Planet are not good friends.
Kevin does a long live stream that is filled with pain (BSOD, murder roots, and invisible fire walls), but encompasses many hours of goodness. Enjoy…or cringe and laugh. Either way… Also, screw you, murder roots!
Today Kevin returns to Indie Showcase with a game he only bought due to it being $0.19 on Steam. They say good things come in small packages, and apparently good puzzle platformers (with a touch of shoot-em-up) come in small prices.
Kevin doesn’t start at the exact beginning, but manages to play the entire game with a little time manipulation at the end. We get to see teleportation, shooting, space shooting, exploration, and some rather mind-numbing of puzzles requiring thinking a half dozen steps ahead in a quick real-time environment.
There is probably much more to this game for the hardcore completionists, but this is the…ummm…casual play through.
Kevin takes on a game that may sound like the name of an 80’s cartoon meant to sell action figures. Instead, he is faced with pinball mechanics, RPG themes, and some serious challenge that goes beyond the fact that the game suffers some slowdown about 30 minutes in.
If you like pinball, but what something a little more, with a decent set of voice actors, some witty (at times) dialogue, leveling, equipment, and special magic moves, this may be the best place to look.
Just try to play while not streaming to space your CPU and GPU some undue stress.
Kevin gets into the 1960’s spy game with Counter Spy. Can he stop the US and the Soviets from nuclear Armageddon? Can he prevent the moon from being nuked? Can he stop alerting the opposing forces and raising the DEF-CON level? Probably not! With spies like Kevin, the 1960’s may have been the end of Earth as we know it…and the start of a cool era of mutants and underground bunkers.
Kevin is able to try out Tiny Galaxy on the PC before it is released on the Wii U. This is a game of cute and simple visuals combined with a whole world of pain as you constantly die as saw blades cut you, bullets pierce you, and icicles impale you. If you like difficult, but fair games, this may be up your alley.
Thanks to Taylor Hajash of Arcane Pixel Games for giving me early access to Tiny Galaxy.
Kevin joins Elliot, a cursed man in a toga, to go questing. In a game that’s been described as Zelda 2 meets Kid Icarus, we get a strong vibe of both of those games, some new twists, and a really great soundtrack.
The only thing lack is an apostrophe and an “s” in the title.
Things start off pretty pathetically as Kevin temporarily forgets how a computer works, and it only goes from there. Many deaths occur, many levels are passed, and many times are we reminded that this game is not over by any means.
On the bright side, Kevin does score another time bonus after thinking such things are only pipe dreams in the later stages of Battleblock Theater.
Kevin takes on a demo of the upcoming Mushroom 11 and sees when strategy is futile and just going ahead with brute force is the answer to some interesting physics problems. In a game that only uses the mouse, things can get complicated in a hurry.
Thanks to Untame for giving us this early preview access.
Kevin starts with some Ukrainian Ninja and is soon hit with a realization; this game is bad. Then he switches over to Super Crate Box and rediscovers his love of fun games…only to be stopped early by Steam misbehaving.